Ashes Over Neon: The Wings of Kaede
Episode 1: ‘Ashes Over Neon: The Wings of Kaede’
The city of Fukuro, spiraling skyscrapers and pale lights. On fog-stained rooftops, Kaede Shinomiya crouches. Kaede’s not a lead type — she hates standing out. You ever felt pressed under the eyes of bored gods, knowing soon you’d disappoint? Kaede walks with that glow; chalk-white hair sings the wrong tune for someone with fake ID and no records before June. Her reason is simple and sharp: escape the WATCHTOWER drones, find her sister Aoi, and get out alive. But what about hope in a city that can’t be honest with itself?
The rain eats neon off signs. Kaede scans for a green flare. Instead, she spots Goro, a lump under damp tech-gear. Goro’s background? Claims he broke curfew for fun, but the bruises suggest it wasn’t that simple. ‘You trust fast, Kaede.’ His laugh shattered the air. ‘You run faster.’ They duck a low scanbait sweep. Down below, Ari, voice-cracked but steady, shouts in the echo-chamber underpass. ‘Clear is safe.’ Is safe real, or some bad joke you whisper to others?
Main conflict: WATCHTOWER, searching for misfits like them, closes ranks on Block Eighteen. Kaede has something it wants — detailed map data pulled from her dead tech father’s memory core. Ari says it can topple Leaders, but even he’s not that idealistic. Goro schemes a badly drawn route beneath the tram grids. What bad decision would you make when tomorrow doesn’t show up anymore?
Turns out Ari owes favors to Ren, a make-shift manager in goth attire and bright data rings. Her hacking wins smiles, her bluntness cold gifts. She’ll help for part of the map. Kaede knows every deal kills trust. ‘Do it or die,’ Goro urges, hating he has to say that.

Chase deepens as Smogborne kin — dust-masked, gaunt boys and girls — slip them codes to open gardenhouse doors. A half-destroyed subway map splits like paper bones; Kaede’s thumb shakes over a patch marked HOME. Dialogue sharpens. ‘Sister’s there. You sure it’s her, not a trick?’ Ari’s eyes cannot lie. ‘What’s the other choice — leaving her for WATCHTOWER games?’ Ren grabs a console. ‘You all chatter too much. This city heard enough lies tonight.’
Lights flicker over a silent train. Ari and Kaede slip inside, seats stained from years of hiding refugees. She feels a shock as vines squeeze between steel and stone. ‘You still scared?’ he asks. ‘I’m always scared,’ Kaede says, gaze stuck on static static window-scape. She recalls Aoi: wavy hair, voice full of old lullaby. Both girls, fragile with purpose, ripped from clean sunlit memory and doped in Fukuro steel.
The last five minutes. Benign faces, flicks of breath, hidden checks. Out front — masked guards. Ari pulls Kaede back. ‘We can split. Goro covers his tail. Ren handles watchers. But we don’t all make it unless you choose.’
One block. Home sign hanging like hope (or bait?). Does Kaede trust fate, trick, or herself?

Shocks crash as the next shift cracks through the tunnel. Time stops cold. The train flashes blue glare up and down the line. Kaede must run or freeze with the rest, Aoi’s shape running between headlights, maybe not even real. In that crammed, aching second, Kaede makes her call: plunge through spray, sprint after the shade, risk the guards or let go?
Goro’s voice, a raw snap: ‘We don’t circle back. Only up or through.’ Ari breaths ragged and real. Ren’s hacking runs silent, screen light dying around cold fists. For Kaede, purpose shrinks to one speck: touch her sister before the iron sky turns red. Jets hiss behind. Doors crawl shut. Night swarms in, ready to eat their shadows.
The scene freezes — Kaede caught, reaching out past cracked beams on the edge of home, fate inches away, sirens pealing outside.
Would you have chosen any different?
